While Half-Life has seen resounding critical and financial success (winning over 50 "Game of the Year" awards and selling more than a million copies worldwide), few people realize that it didnt start out a winner in fact, Valves first attempt at the game had to be scrapped. This article by senior designer Ken Birdwell is about the teamwork or "Cabal process" that turned the initial, less than impressive version of Half-Life into a groundbreaking success.
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