Bugs ain't fun. Except when they are. This is the story of the greatest bug I never fixed. In an earlier life I wrote addons for World of Warcraft. Aside from being addicted to the game at the time, it was a mindblowing experience for someone obsessed with plugin architectures and the evolution of public APIs. It was also a great excuse to learn Lua, which is a fun language. One of the better addons a friend and I built during that period was FriendNet. FriendNet helped to deal with the greatest...
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