designagame.eu/2014/06/game-development-unity-2d-part-5-grid-roman-centuriae

This is the fifth part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest; here we make a more general discussion of grids in games. If you missed them here are Part 0, Part 1, Part …


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