The royal city of Barloque was once a bustling virtual place. Its streets were filled with a babble of voices: residents visiting Joguer’s Herbs and Roots store, tourists settling down for a tipple at the Browerstone Inn, griping criminals en route to the old jailhouse. Barloque is the capital of Meridian 59, the first computer game that allowed people from around the world to gather and quest together via the Internet. At the peak of its popularity, soon after the game’s release, in 1996, tens of thousands of players lived among its crudely rendered scenes, filled with pixelated trees, shifting lava, and tired mountains. They’d battle over resources, form and break alliances, loot and terrorize one another, and assume new identities for hours at a time. As with any place where humans gather, friendships and rivalries blossomed. Two players who met in Barloque got married: a relationship seeded in fantasy, consummated in reality.
Comments (0)
Sign in to post comments.