oculus.com/blog/asynchronous-timewarp

TLDR; Asynchronous timewarp (ATW) is a technique that generates intermediate frames in situations when the game can't maintain frame rate, helping to reduce judder. However, ATW is not a silver bullet and has limitations that developers should be aware of. Intro Over the past year there’s been a lot of excitement around asynchronous timewarp (ATW). Many hoped that ATW would allow engines to run and render at a lower frame rate, using ATW to artificially fill in dropped frames without a significant...


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